![]() "Ground (3,4) at (4,7) on Corellia" (if heading to ground outside a city) ||Unknown ||Yes*Ĭhecks if the character is traveling or notĬurrent container name, e.g. "Ground (3,4) of city Cityname on Corellia" (if heading to ground in city) "Atmosphere (3,4) of Corellia" (if heading in atmo) ![]() "Corellia planet" (if heading in sublight) "Corellia system" (if heading to that system) (faction-website (get-entity-faction character))Įmpty string if special owner (Market, None) (faction-leader (get-entity-faction character)) (faction-type (get-entity-faction character)) (get-name (get-entity-faction character)) ![]() Is Character badly wounded?- requires (load "swclib") Is Character wounded? - requires (load "swclib") Is Character slightly wounded? - requires (load "swclib") Is Character unharmed? - requires (load "swclib") Is NPC badly wounded?- requires (load "swclib") Is NPC wounded?- requires (load "swclib") Is NPC slightly wounded?- requires (load "swclib") Is NPC unharmed? - requires (load "swclib") Wildcards (OLD SWC Script Syntax) SWC Lisp
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